The Rapid Elearning Blog

Archive for the ‘Gamification’ Category


interactive e-learning and learning experience design idea

I was wasting time with this activity where you create the next iPhone. Playing with the site reminded me of a few core principles that are often neglected when building interactive e-learning; so here are a few brief thoughts.

Traditional e-learning is basically boring.

I know there are some good courses out there. But I’ve seen thousands of courses from large and small organizations and they’re mostly bland and uninteresting. There are all sorts of reasons why, but the core problem is that these courses are created oblivious to the needs of those who take them (or are forced to take them).

I suspect, if the end-user had to pay for the courses (and the organizations needed that money) the courses would be made better. But until the organization sees the end-user as a consumer in the same way they see their customers, most e-learning is still going to be what it is today.

How to design good interactivity.

I always see interactive e-learning as two considerations: touch the screen and apply the content. How to pull the person into the course? The content should be constructed into a meaningful narrative that engages the person. But there’s also a place to get the person to “touch the screen” where they can interact with things onscreen. Turn the three bullet points into three tabs. Get rid of the next button and find a different way to navigate the course. There are all sorts of ways to do this, but the key point is to get them to interact with the course.

The second part, which is more than the novelty of the first, is to get the user to interact with the content. Most courses fail because the user only consumes content without being required to do anything with it or apply it in some meaningful way. Build real-world decision-making activities where they not only get content, but they use it.

What can I learn from the time-wasting activity?

Obviously something like the iPhone builder isn’t easy to build as an e-learning course. And the goal of a real course isn’t to waste time (unless it’s one of those time-based compliance courses). However, there are things happening on that site that we can glean that do relate to an online learning experience.

learning experience design idea based on an online interaction

  • There’s fun in constructing the phone.  There’s value in construction. It allows a person to explore and play with ideas. Look at the last course you built. What type of meaningful play-around activity can be built in the course? This is probably tough for a lot of e-learning content, but may be more possible than you think. If you need ideas, ask in the e-learning community.
  • Identify the “what ifs.” One challenge with most courses is that we have to quiz and assess for the purpose of grading rather than understanding how the person is learning. If things in the course were open, we could let people play around with the “what ifs” during the learning. “What if I choose this option?” “What happens if I add too much of this, or respond with this type of answer?” Give people options to test other answers or make bad decisions to see what happens.
  • Don’t give them all the answers. Instead, present a challenge and let them figure it out. Give them resources. Give them tips. Give them prompts. But let them figure out what they need to figure out. Obviously, somewhere in the process you have a check-in to see what’s going on and what they’ve learned. But what if the course was more an exploration with an expectation of a certain result and you just give them the tools to get there?

I know that’s a lot to think about for many e-learning courses. Some of it is a bit novel. Some of it is probably too radical. But if we don’t push things a bit, we’ll be where we are now, which is pretty much where we were thirty years ago.

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Free E-Learning Resources

Want to learn more? Check out these articles and free resources in the community.

Here’s a great job board for e-learning, instructional design, and training jobs

Participate in the weekly e-learning challenges to sharpen your skills

Get your free PowerPoint templates and free graphics & stock images.

Lots of cool e-learning examples to check out and find inspiration.

Getting Started? This e-learning 101 series and the free e-books will help.





free game ui header

There’s a lot to say about gamified e-learning. I’ve shared some ideas in previous posts with links to some examples, free templates, production ideas, and recommended books.

One thing that seems to be a common challenge for many e-learning developers is crafting the right visuals for a gamified experience. Even though gamification and games aren’t the same thing, often I look for game user interfaces (GUI) to provide some simple visual ideas. They offer a visual design that is cohesive and includes a lot of common objects, such as content holders, progress indicators, badges, and buttons.

Many stock image sites sell GUIs. Below is a screenshot from Deposit Photos. If you have a subscription to one of these services, you’re all set.

game user interfaces GUI

If you’re not in a position to buy a GUI, here are a few free options. You can also search some of these sites for additional free GUIs. I’m sure you’ll find more that the few I share.

Even if you can’t use the free GUI, it’s worth spending some time reviewing what types of assets and content buckets they offer. That may give you some ideas for your own interfaces. Keep in mind, most of these free downloads require other tools to open and edit the files.

Free Game UI: Jungle Game

free game ui jungle game

Craftpix.net has a lot of free game image resources. They do require a free account to download the GUI.

Free Game UI: Cartoon Game 1

Graphic Burger is another site that shares a lot of free stock assets. I like this GUI and use it in one of my workshops where we learn to work with variables.

free game ui mobile game

Free Game UI: Cartoon Game 2

free game ui cartoon game

DesignShock often shares free resources. You do have to look at the license agreement to make sure they resources can be used for commercial work.

If you use any of these types of interfaces, I’d love to see what you’ve done. Feel free to share the links in the comments section.

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Free E-Learning Resources

Want to learn more? Check out these articles and free resources in the community.

Here’s a great job board for e-learning, instructional design, and training jobs

Participate in the weekly e-learning challenges to sharpen your skills

Get your free PowerPoint templates and free graphics & stock images.

Lots of cool e-learning examples to check out and find inspiration.

Getting Started? This e-learning 101 series and the free e-books will help.





gamified e-learning template

Many of us are challenged to convert our linear content into something more interactive and engaging. I was digging through some old workshop files and stumbled upon one I built a while back but never ended up sharing it outside of the workshop. In the workshop activity, the objective was to not build completely from scratch. We started with an existing template that was shared in the community, and then we explored a few ways we could add some gamified elements to create something that is a bit more effective and engaging.

Here’s a breakdown of some ideas from the workshop activity.

From Linear Content to a Gamified Experience

We started with a nice clean template designed to meet the team. It’s interactive, in the sense that you click to learn about each team member. This is great for an exploratory interaction where you need to collect information.

Original Template Example

original meet team pre-gamified template gamify

See original template in action.

In our activity, we used the template as a mechanism to interview team members and collect information to make the right decisions. We also added some other elements to gamify it a bit.

Gamified Template Example

gamified template

Click here to view the gamified example.

Gamified Learning Challenge

The assumption is that there is some sort of challenge and the learner has to determine what to do. But first they need to collect information. They do this by interviewing the team members.

  • Each team member has something to say. Some of it is relevant, some not. That’s part of the learning experience. The learner will have to determine what’s what and whether the information is useful.

gamified e-learning interview

  • Each team member is assigned a point value. Some are low points and some higher.
  • You can only collect a specific number of points before you’re asked to stop. Thus, who you ask is important. You don’t want to waste time or opportunity. Another part of the learning experience.

gamified e-learning escorted out

  • The information you collect is added to a notebook and you’ll be able to review it later to make a more informed decision. Thus, the more information you have the better.

gamified e-learning notebook gamify

Gamified Template Modifications

Here’s a video tutorial where I walk through some of what I did to modify the template to go from the original meet the team structure to the gamified interaction. I’ve also included a download with the original and modified files.

  • There were ten possible interviews. We added a progress meter to track how many were interviewed. We used a number variable and added 1 for each interview.
  • Created a disabled state for each character so you can interview only once.
  • Collected information by clicking the star. This is tracked with a T/F variable that we use in the notebook to determine whether to display the interview content or not.
  • Added a notebook that shows which answers are collected. The notes have hidden states and the T/F variable is used to show the information that is collected.
  • Each character gets a point value. Too many points collected and you’re cut off. Used a number variable to track total points. Each interview adds X points to the variable. Once it exceeds 12 points, the interviews are stopped.

Gamified Learning Opportunities

There are a number of ways to create gamified learning experiences. Of course, this mock up isn’t complete, but here are a few things that I added to the template to increase engagement:

  • Put the content into a relevant context. Instead of just sharing information, frame everything around an event where the learner would use the information in real life.
  • Challenge the learner to make a decision. For the demo, it’s assumed something happened and the person needs to make a decision. To do so, they need to have all of the information. The more information, the better…maybe. Some of it could be false or irrelevant.
  • Create a means to explore and collect information. They can choose who to interview and what information is relevant and add it to the notebook for use later in the course.
  • Add risk and pressure. Choosing the wrong people means they collect less information and may not be able to complete the task. This is all part of the learning process: knowing what’s important and what’s not, and where to get the resources or correct information. Again, the demo isn’t completely developed, but you can see how this is important to decision-making opportunities.
  • The person gets to demonstrate their understanding of a given topic through the decision-making process and how they use resources. The decisions made produce consequences which create opportunities to add feedback and additional instruction.

I love doing this activity in the workshops. It forces us to work with the constraint of existing templates and find a few simple things we could do to make it a more meaningful and engaging learning experience.

Take the Gamified Template Challenge

Find a template (or a slide with content) that is mostly static or linear content. Convert that linear content into a decision-making interaction. What do you need to do? How do you do this at the speed of business where you don’t have the luxury of working from scratch or building the most complex gamified experience?

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Free E-Learning Resources

Want to learn more? Check out these articles and free resources in the community.

Here’s a great job board for e-learning, instructional design, and training jobs

Participate in the weekly e-learning challenges to sharpen your skills

Get your free PowerPoint templates and free graphics & stock images.

Lots of cool e-learning examples to check out and find inspiration.

Getting Started? This e-learning 101 series and the free e-books will help.





E-Learning Variables 101

March 19th, 2019

Building e-learning courses is usually a matter of pulling together the appropriate content, visuals, and some level of interactivity. Most courses I see are linear with some simple interactions like tabs and labeled graphics.

However, there’s a way to make e-learning content and the learning experience more dynamic when using variables. Variables help create custom user experiences such as personalized visuals, conditional navigation, and adaptive learning paths.

The challenge for many e-learning developers (who aren’t experienced programmers) is learning more about variables and how to use them.

Today’s post is a recap of some previous getting started content that introduces the basics of working with variables, a few practice activities, and additional resources.

Also, be sure to check out our upcoming e-learning workshops below. I just added a bunch of new sessions.

Learn About Variables for E-Learning

Here are some previous blog posts that go through the basics of variables and how to use them.

Practice Activities to Learn About Variables for E-Learning

Here are some resources from previous workshops where we learn to use variables in a simple gamified context. There’s a published version with practice files and a series of tutorials that go through each slide individually. If you want to practice using variables and need some resources, this is a good place to start. You’ll only learn to use them when you use them.

variables 101 for e-learning example

See a published example.

Tutorials

E-Learning Community Activities to Practice Using Variables

Here some recent challenges to practice using variables in real-world contexts. Even if you can’t participate, look at some of the examples shared by community members.

Tutorials to Learn About Variables for E-Learning

variables 101 for e-learning

If you haven’t used variables before, now’s a good time to get started. If you do use variables, what do you find to be the most common use cases in your projects?

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Free E-Learning Resources

Want to learn more? Check out these articles and free resources in the community.

Here’s a great job board for e-learning, instructional design, and training jobs

Participate in the weekly e-learning challenges to sharpen your skills

Get your free PowerPoint templates and free graphics & stock images.

Lots of cool e-learning examples to check out and find inspiration.

Getting Started? This e-learning 101 series and the free e-books will help.





variables dashboard to save time e-learning

Variables add all sorts of capability to the learning experiences you create. They allow to move past linear, click-and-read content to more complex interactions with branched scenarios and personalized, adaptive learning.

Today I’d like to share a tip that really comes in handy when working with variables. It’ll save time and really help when you use a bunch of variables that are interdependent.

The 1-2-3 of Variables

Working with variables is a three-step process:

  • Create the variable: which is a like a bucket waiting to have a value
  • Adjust the variable: some action or trigger changes the value of the variable
  • Use the value: once the variable has a value or new value, that information can be used to trigger a different action

I explain that in more detail in this post on how to simplify working with variables in e-learning.

Add a Reference to the Variable for Troubleshooting

When working with variables, there is some trial and error and continuous testing. I always recommend adding a variable reference to the screen so that when troubleshooting or testing you can see the current value of the variable. This really comes in handy. If triggers depends on the value of the variable, you want to see that the variable is actually changing. If not, then you know where to start looking.

I explain that in more detail in this post on how to work with reference variables in e-learning.

Testing Variables in Your E-Learning Course

Here’s where it gets tricky. Some courses can have a ton of variables. For example, you may have a slide at the end of the course that requires dozens of interactions throughout the course. These interactions allow you to display personalized feedback. And each interaction is connected to interdependent variables.

Testing that everything works requires going through the course to activate triggers that adjust the values of the variables. This is really time-consuming. Unless you create a variables dashboard.

How to Create a Variables Dashboard

A variables dashboard allows you to be anywhere in the course and test how something would work depending on the value of certain variables.

For example, in a previous post we discussed how to lock navigation based on completing specific actions. To test it, requires completing all of the actions.

However, with a variables dashboard you can manually adjust the variables and then go to that single slide to test it. That saves a ton of time and frustration.

variables dashboard

Here are the basic steps to create a variables dashboard:

  • Create a slide that shows the current value of the variables and also allows you to manually adjust them. In the image below you can see I have buttons that let me change from true to false. There are text input boxes to add text-based values, and ways to adjust the numbers for variables that count specific activities.
  • Add this slide as a lightbox slide. I add it to the player so that it’s persistent and available throughout the course.
  • Prior to final publishing, get rid of the lightbox slide so that it’s not available to those who actually take the course.

variables dashboard

Below is an example of a test module I used for a recent gamification webinar. You’ll notice the “Set Variables” link on the top right corner. Go ahead and test it.

variables dashboard example

Click here to test the variables dashboard.

If you want to learn more, here’s a tutorial where I explain how and why it’s set the way it is.

Hopefully, you’ll find using a variables dashboard helpful and productive when build your own courses.

Learn More About Variables

If you haven’t used variables before, it’s time to learn how and then start to create all sorts of cool courses.

Here are some posts that will help you learn more:

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Free E-Learning Resources

Want to learn more? Check out these articles and free resources in the community.

Here’s a great job board for e-learning, instructional design, and training jobs

Participate in the weekly e-learning challenges to sharpen your skills

Get your free PowerPoint templates and free graphics & stock images.

Lots of cool e-learning examples to check out and find inspiration.

Getting Started? This e-learning 101 series and the free e-books will help.





gamified e-learning

The other day I got one of those marketing emails that I tend to delete without looking over. However, this one featured some ideas on gamification. And what got me most interested was looking at their examples. As we all know, gamification is a hot topic and it’s always neat to see how different groups build the gamified elements in their courses.

Ingenuiti put together a portfolio page with three different gamified examples. They use three micro games to teach and demonstrate some core gamification concepts.

I reviewed their modules and want to highlight a few production tips that not only work for gamified e-learning courses, but are just as useful in other contexts. For today’s post, I’ll focus on the first micro game.

Here’s a link to the video tutorial series.

Gamification Micro Game #1

gamified e-learning example

The first micro game focuses on three types of learning activities:

  • Simple Game: challenge the learners understanding in a common game format. It’s a great way to rehearse and recall information and do it in a fun way that is familiar to most people.
  • Explore Activity: have the learner explore the environment and collect information or rewards. I always consider exploration to be one of the core building blocks for interactive learning. Given the right context, exploration is a great way to engage and inspire critical thinking.
  • Simple Scenario: the learner observes an interaction, reflects on it, and then offers constructive input. Mimicking real-world type interactions is a good way to reinforce the learning experience. They do some clever things with the commenting, liking, and bookmarking.

There’s a lot going on in their modules. I isolated a few things that they did so that I can show some production tips and nuances of the software. Keep in mind, there’s always a few ways to do the same thing in software. So if you have different or even better ideas, feel free to share them in the comments.

Here are some videos that offer some real quick tutorials on how you can create similar effects and interactions in your own e-learning courses. I’m using Storyline because it’s easy to use, but you’re free to use the software of your choice, especially if you have plenty of time on your hands and not rushed to get things done. 🙂

E-Learning Tip #1: Gate Screens

gamification example gate screen

Many courses have starter pages with simple instructions. Also, it’s also a good idea to stop progress in the course when changing directions on types of interactivity or navigation. It helps set expectations and orients the user. I call those gate screens.

E-Learning Tip #2: Custom Markers with Animated Content Boxes

gamified e-learning example custom markers

In their demo, they used the marker feature but turned off the marker labels and had their own content appear. Also, after clicking the marker, the pulsing stops. When clicking the marker, the background fades and the content box animates in and out (upon leaving).

E-Learning Tip #3: Turn Audio On/Off

In a few places, they have running background audio which can be turned on or off. Normally, one oculd use the player volume control, but since the player isn’t present, custom controls need to be enabled.

E-Learning Tip #4: Simulated Posting of Chat Response

gamified e-learning example simulated conversation and text chat

I really like the way they build this mini scenario and the simulated chat. Have the user post a response to a chat. You notice that you can post and edit comments. As you do that, the other comments are disabled.

E-Learning Tip #6: Free Dragging Objects

gamified e-learning example free dragging interaction

This exploration activity let’s the user drag objects and move them. Normally, dragging objects are associated with drag and drop activities. However, these are free moving objects with no specific interaction to them. They just let the user move objects freely out of the way to see what’s underneath.

E-Learning Tip #7: Changing State of Selected Objects

gamified e-learning example selected states

When a correct choice is made, the object displays a star to indicate it’s been selected correctly. You’ll also notice that the side panel indicates which objects are selected and which remain.

E-Learning Tip #8: Play Again Option

gamified e-learning example retry interaction

Let the user quit or play the game again. This resets the interaction to the initial state.

These are a few of the cool things the Ingenuiti developers did in their module. Whether you’re building a gamified e-learning course or something else, these production tips should come in handy.

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Free E-Learning Resources

Want to learn more? Check out these articles and free resources in the community.

Here’s a great job board for e-learning, instructional design, and training jobs

Participate in the weekly e-learning challenges to sharpen your skills

Get your free PowerPoint templates and free graphics & stock images.

Lots of cool e-learning examples to check out and find inspiration.

Getting Started? This e-learning 101 series and the free e-books will help.





gamified e-learning gamification

I hear a lot of people ask about gamifying their e-learning courses. And the examples they show are usually simple games modeled after shows like Jeopardy or Wheel of Fortune. Those are fine and have their places in e-learning, especially for quick knowledge checks. But they’re not the same as gamification.

In today’s post, I’ll share a few simple things to help get your brain muscles going.

What Do You Need to Know?

When it comes to building the courses in an authoring tool, you basically need to know how to use variables. Variables allow you to track and evaluate the user to provide relevant feedback, scoring, tokens, and all the other things that make up gamified e-learning courses. And once you know how to work with variables, you can build all sorts of things.

gamified e-learning

Here are some resources to learn more about variables:

Learn More About Gamification

You can do a search and read all sorts about gamification especially now that it’s also a buzzword. Essentially you are taking game concepts and applying them to a non-game context. As you play games, ask what about the game is compelling and what similar element could work in your next e-learning course.

I think the greater challenge in building gamified courses is less in constructing the mechanics and more in building a narrative that integrates gaming psychology. Building things in the authoring tools is relatively easy compared to understanding what to build.

Here are three good books on gamification.

gamification books

The links to Amazon books may produce a slight commission.

What Can You Build in Your E-Learning Course?

When it comes to authoring the courses outside of a management system where you can track multiple users and build things like leaderboards, you’re confined to simple game elements such as:

  • Timers
  • Personalization
  • Progress meters
  • Tokens
  • Rewards management
  • Scoring
  • Autonomous navigation

You can make some very compelling courses that instructive and engaging. However, there’s a lot more to gamification than these simple elements above. How do you motivate learners and create the right tension between boredom and failure? Make sure you invest the right resources and develop a good strategy. Otherwise, your gamified course will transform from game to gimmick.

If you’re not quite sure where to get started, check out some of the cool examples in the community. They’ll give an idea of some of what you can do with the authoring tools. Here are three nice examples:

gamification example 1

Click here to view gamified e-learning course.

gamification-example-2

Click here to view gamified e-learning course.

gamification example 3

Click here to view gamified e-learning course.

And there’s nothing wrong with starting simple. If all you need is a Jeopardy-style quiz, then download this free file. It’s a great way to work with a context you know. But make a commitment to learn more about variables and start to add some of those gaming elements above to your courses.

Have you built any gamified e-learning? If so, share a link in the comments.

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Free E-Learning Resources

Want to learn more? Check out these articles and free resources in the community.

Here’s a great job board for e-learning, instructional design, and training jobs

Participate in the weekly e-learning challenges to sharpen your skills

Get your free PowerPoint templates and free graphics & stock images.

Lots of cool e-learning examples to check out and find inspiration.

Getting Started? This e-learning 101 series and the free e-books will help.





e-learning example

Reviewing elearning examples is a great way to learn. You find inspiration to prompt your own ideas and by deconstructing the courses, you learn to use your elearning software to create something similar.

Here are some really nice elearning examples that I’ve seen in the community recently. Check them out and then try to figure out how they were built.

E-Learning Example: Hero Land

e-learning example heroland

Click to view the elearning example.

Here’s a great module built by Richard Lee Hill. This is one of the slickest demos I’ve seen in a while and an excellent example of what you can create with the authoring tools. He combines some great gaming mechanics with learning more about Storyline.

Deconstruction questions for you:

  • How to move the character freely about the screen?
  • How to collect items and rewards and use those throughout the module?
  • How to create just-in-time instructions?
  • How are animations used? Characters? Backgrounds?

There’s a lot to learn by deconstructing this module. What I really like is that as you collect the eBits you have links to video tutorials that explain parts of how this was created. There’s also a bonus high five because he was able to work Goudy Stout into the module.

E-Learning Example: How to Drink and NOT Drive

e-learning example drink and drive

Click to view the elearning example.

The folks are 42 Design Square always do nice work. I’ve featured them a few times in the past. This course integrates some nice animations and audio effects. I also like the way they used the variable panel to select drinks and see the impact when driving.

Deconstruction questions for you:

  • How did they create the animation effects?
  • How would you create a similar panel in your courses?
  • How to integrate the drink dashboard with the breath analyzer meter?

Lots of good things happening in this demo. See if you can prototype some of what they’ve done.

E-Learning Example: Workplace of the Future

e-learning example workplace future

Click here to view the elearning example.

This example looks at the workplace of the future and was done by Learnnovators in collaboration with Clark Quinn. This style of course is a bit closer to what you might build at work and includes some good scenario-like activities.

Deconstruction questions for you:

  • How did they create the custom player features?
  • How did they create the resource page?
  • Can I template this structure for easy re-use?

There you go, three good examples to whet your appetite. The trick is to explore the modules and consider how they were built. And then try to build quick prototypes to see if you can figure it out.

If you have any questions don’t hesitate to connect with the course creators or jump in the community and ask.

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Free E-Learning Resources

Want to learn more? Check out these articles and free resources in the community.

Here’s a great job board for e-learning, instructional design, and training jobs

Participate in the weekly e-learning challenges to sharpen your skills

Get your free PowerPoint templates and free graphics & stock images.

Lots of cool e-learning examples to check out and find inspiration.

Getting Started? This e-learning 101 series and the free e-books will help.





interactive video example

Earlier I shared a nice example of a gamified elearning course. Today I’d like to share a really neat example of an interactive video scenario. This example comes via the fine folks at SpongeUk who do some really cool work and said I can share it.

View the Interactive Video Example

interactive video

Click here to view the video interaction.

What I Like About This Interactive Video

  • I like the real life decision-making that they use. The situation is relevant, the choices are legitimate, and the consequences of the choice leads to more choices. It has a game-like feel to it and the timer adds a sense of urgency.
  • I really like the way they did the email treatment. It’s a clean design and novel. And overall their visual design has a simple elegance.

interactive video email

  • There’s something about video that’s much more engaging than reading slides of content. Setting up a quick video shoot like this doesn’t take long and the scripted dialogue is short enough to keep the home grown talent in check. My guess is they kept it simple and used a head-mounted GoPro camera (or a smart phone) to create the first person perspective. And it doesn’t sound like they used any special mics. Besides, you can’t go wrong with monkeys and bananas.

interactive video Go Pro

  • Despite how much we try to complicate things, interactive scenarios are essentially glorified multiple choice questions. I like the 3C model for scenarios: give the learner a challenge (what to do with employee), provide viable choices, and the choice produces a consequence (which could be immediate feedback or another challenge).

interactive video decision

  • I also like the way they pulled the feedback together to identify what type of manager you are and tips on how to be better.

interactive video feedback

  • Finally, I get a lot of questions about how to do this or that in elearning. Often people start by showing me examples of popular multimedia content they find online. I believe that was the case with this example. If I recall, it’s not a real project but a quick prototype based off of this popular Deloitte recruitment video.

Kudos to the folks at SpongeUK. They did a great job showing how Storyline can be used to create interactive scenarios that use video. They also did a great job reinterpreting the interactive video and creating something uniquely theirs. And as a bonus, once you build the foundation for this type of interactive, you can save it as a template and re-use it for other courses.

What did you like best about this example?

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Free E-Learning Resources

Want to learn more? Check out these articles and free resources in the community.

Here’s a great job board for e-learning, instructional design, and training jobs

Participate in the weekly e-learning challenges to sharpen your skills

Get your free PowerPoint templates and free graphics & stock images.

Lots of cool e-learning examples to check out and find inspiration.

Getting Started? This e-learning 101 series and the free e-books will help.





gamified e-learning example

At a recent conference I ran into Ken Haas and John Kostrey who work for Sodexo. They were showcasing a nice gamified course they built as part of the training program for facility management. What I like about the course is that it’s more than the typical linear, click-and-read course. They used a lot of the core building blocks for interactive elearning.

The course is part of a blended program where it’s combined with live facilitated training. Check out the course below.

Gamified E-Learning Example

gamified e-learning example

Click here to view the course.

Key Points of Gamified E-Learning Example

Here is a list of a few of the things that stood out to me.

  • This a good performance-based demo that allows the learner to explore and make educated guesses. They’ll easily figure out what’s right and wrong. And they get more specific feedback later in the course.
  • They also provide some distractors and incorrect choices that may appear to be initially correct. This forces the learner to focus on their specific task rather than merely identify issues out of context.

gamified e-learning example gate screen

  • Use of gate screen to provide starting instructions. The gate screen stops the learners to orient them on what they need to do.

gamified e-learning example menu

  • Created custom navigation rather than use the default player.
  • Timer based interactivity to create a sense of urgency.
  • Progress indicators.
  • Point system.

gamified e-learning example contextual menu

  • Contextual map to show where you are in context to what you see.
  • “I give up” is an option. However, the learner doesn’t get the points, but they do get the information.

gamified e-learning example summary

  • Summary allows you to go back to review what you may have missed.
  • The course also included a leader board so that others in the organization could have a friendly competition. They used a JavaScript trigger to send the player data to a MySQL database.

Go through the course and see how you do. One of the best ways to build better elearning is by looking at different examples, deconstruct them, and then apply what you learn to your own courses. What do you like about this elearning example?

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Free E-Learning Resources

Want to learn more? Check out these articles and free resources in the community.

Here’s a great job board for e-learning, instructional design, and training jobs

Participate in the weekly e-learning challenges to sharpen your skills

Get your free PowerPoint templates and free graphics & stock images.

Lots of cool e-learning examples to check out and find inspiration.

Getting Started? This e-learning 101 series and the free e-books will help.





variables for e-learning

Want to build better elearning experiences? Want to add game mechanics like achievements, levels, and points to your courses? If so, now’s the time to learn about variables and how they help build better elearning.

At a recent workshop on variables, I asked one attendee what she learned. She said, “I learned not to use variables.” While this produced a chuckle, she was speaking some truth for the beginner who’s never used variables: at first they may seem a bit confusing.

This makes sense if you haven’t used them before and don’t have a programming background. On the surface they can seem complex. But in reality they’re not. It’s just a matter of knowing the terms and gaining an understanding of how they work. And then practice, practice, practice.

Today we’ll start the process of simplifying variables.

What is a Variable?

As I mentioned in a previous post, I learned to think of variables as an empty bucket. The bucket collects things. Once I have something collected, I can use it.

We use variables in elearning to collect values that we can use throughout the course. The values may be things like the user’s name, what they’ve clicked, their achievement, or an adaptive learning path. In either case, it’s a way to collect information that is used elsewhere in the course.

Types of Variables

Generally, there are three types of variables:

  • Numbers: used for counting actions or doing calculations
  • Text: input names or display text
  • True/False: often used to track progress or if items are selected or not

Variables are used for all sorts of things and often the type of variable is interchangeable. The thing to remember is that the value is key and what type of variable you use to hold that value is not as important.

A good example is the True/False variable. Instead of T/F you could use numbers like 1 or 2, or even the text “true” or “false.” As you can see, they’re interchangeable. Of course, there are times when one type makes more sense than another.

Common Uses of Variables

Before we get into the details, let’s look at two common uses of variables: user names and counting clicks.

Variable: Add Your Name

It’s a good thing to personalize the learning experience. One way to do this is by collecting the user’s name and using it throughout the course. In the example below, you enter your name on one screen and see it displayed on another.

variables for e-learning example one

Click here to view simple name variable.

Variable: Track Onscreen Actions

Another common use is to track onscreen actions. In the example below you can click any choice but only two are correct. We track your correct and incorrect choices by counting clicks. If you click on a third wrong choice, you get some feedback.

variables for e-learning example two

Click here to view counting variable.

The examples above are simple but common to many courses. Now let’s look at variables in a bit more detail.

 How to Use Variables

Working with variables is a three-step process: 1) create, 2) adjust value, and 3) use value.

  • Create variable. The first step is to create a variable. You’ll need to select the type, give it a name, and then determine a starting value (if any).

create e-learning variable

  • Adjust value: The second step is to adjust the value of the variable. Generally, the user does something onscreen that triggers a change to the value of the variable. In the example below, we increase the Incorrect variable every time the user clicks on the wrong person.

adjust e-learning variable

  • Use value: The third step is to use the value of the variable to do something. The value of the variable determines an action. For example, since we can track wrong selections by counting clicks, we can use the value we collect to trigger some feedback. In the example below, after selecting the incorrect choice three times we provide remedial feedback.

use e-learning variable

So that’s the essence of working with variables. You create them, an action changes their value, and then you can use that value to do something else in the course, whether that’s providing feedback or displaying a user’s name. Your only limit is your creativity.

Your Mission to Learn More about Variables

Years ago when I first started to learn to work with variables, the light didn’t come on until I actually knew what I wanted to do and then had to think through how to do it using variables. So to help you out, I’m assigning three common activities that will give you an opportunity to practice using variables.

To help you out, here are some recent articles in the elearning community:

The key is to practice. And if you have any questions, don’t hesitate to jump in the community and ask. We’re always there to help.

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Free E-Learning Resources

Want to learn more? Check out these articles and free resources in the community.

Here’s a great job board for e-learning, instructional design, and training jobs

Participate in the weekly e-learning challenges to sharpen your skills

Get your free PowerPoint templates and free graphics & stock images.

Lots of cool e-learning examples to check out and find inspiration.

Getting Started? This e-learning 101 series and the free e-books will help.





Variables in E-Learning

Why should one use variables in elearning, especially since the authoring tools are so easy to use?

Good question.

Many course authors transition from facilitated classroom training to elearning development. Their companies buy software and then they’re left on their own to build courses. If you’re using software like Storyline, producing courses is relatively simple. However, the tendency is to keep course design simple, as well.

Because of this, many courses are mostly linear, explainer-type content with generic navigation. This is fine for some courses, but what if you want more than linear content? What if you want training that can evaluate the learner’s responses and provide an experience unique to that person? You can build this type of course, but you need to use variables.

What are Variables in E-Learning?

A variable doesn’t have a fixed value. It can be changed or adapted as things happen. I learned to think of a variable as a bucket that holds something (a value). This value is dynamic and can change based on user input or actions.

Variables in E-Learning example

For example, if you want to acquire the learner’s name to display in the course, you create a bucket (variable) to collect the name (value). And then when you need to display the name, you reference the variable’s value. The user name value isn’t fixed until the user enters the name. That’s what makes it a variable—the value is dynamic.

In a simple sense, I like to think of the user as the variable. I don’t know what she’ll enter or what decisions she’ll make in the course. But I can program the course to collect and evaluate what she does and use it to create a more dynamic learning experience.

Why Use Variables in E-Learning

Variables allow course authors to create dynamic learning experiences. With variables, we can evaluate what’s happening in the course and tailor an experience unique to the learner. For example, to create a personalized learning experience we can display the learner’s name, allow them to customize avatars and color schemes, and even select a local language.

Here are some other common reasons to use variables:

  • Transform a simple course flow to something more complex and dynamic.
  • Evaluate the choices the learner is making and provide remedial and custom feedback.
  • Create an adaptive learning path and direct the learner based on results.
  • Allow a personalized learning experience.
  • Track progress and completed modules.
  • Gamify the learning process using variable-based game mechanics.
  • Accept numeric input and process calculations.

These are just a few common use cases for variables. There’s really a lot more you can do with variables in elearning.

If you’re just getting started, working with variables may seem a bit daunting. But it’s not. It just takes a little practice and application. Start with something simple and build from there. Here are some good tutorials to help you learn more and they include practice activities:

How are you using variables in your elearning courses?

Events

Free E-Learning Resources

Want to learn more? Check out these articles and free resources in the community.

Here’s a great job board for e-learning, instructional design, and training jobs

Participate in the weekly e-learning challenges to sharpen your skills

Get your free PowerPoint templates and free graphics & stock images.

Lots of cool e-learning examples to check out and find inspiration.

Getting Started? This e-learning 101 series and the free e-books will help.